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Portfolio Resume

何政毅 Aucer: As a developer, I strive to create comfortable experiences from A user's perspective.

As a Unity programmer, I adhere to object-oriented principles SOLID to complete coding tasks assigned by supervisors, hoping to apply for the position of "Unity Software Engineer" at your esteemed company.

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Semester Project Name Development Environment Project Description Technologies/Tools Used Link
Freshman Year, First Semester JumpXD (Available on Google Play) Unity A jumping game where players can watch ads to advance levels Google Play deployment, Admob API, binary file read/write Google Play - JumpXD
Freshman Year, Second Semester 12-week Intensive Development Unity Developed a different game each week, including platform jumping, flight simulation, fishing, 3D hide and seek, etc. Displayed games on itch.io website Third-Person Shooter Demo
Sophomore Year, First Semester Previouslight (Multi-co Project) Unity Light puzzle, dialogue system, TileMap, Dotween Git, GitHub, SourceTree, version control, Trello itch.io - Previouslight
Sophomore Year, Second Semester Ideaquarium (Multi-co Project) Unity Note-taking software where drawn cards have three-stage changes, unlockable illustrated guide, achievement system Scriptable Object, Observer, Inheritance itch.io - Ideaquarium
Junior Year, First Semester Registration & Login Telephone Book Database System VB.Net Registration & login using SQL MySQL Navicat database, switching project language for users to easily switch languages, using Excel spreadsheets Database CRUD, .csv read/write YouTube - Database Telephone Book
Junior Year, Second Semester MonsterKing / Gobang (AI & Multiplayer) Unity Automatic battle, Monte Carlo Tree Search, Alpha Beta Pruning, heuristic algorithm Hexagon algorithm, Bezier curves, flight queue, ReBind KeyboardInput, Raycast, card rendering rainbow flash YouTube - Gobang
Senior Year, First Semester MVC, Stats ECS Research Unity MVC Roll a ball, MVC flappy bird, MVC Ping pong, MVC Match 3 game, Puzzle & Dragons clone Separation of code responsibilities, Model, View, Control, Server, QLearning MVC Notes
Senior Year, Second Semester Puzzle Fantasy Unity Using Stable Diffision, Control Net, Lora, generating puzzle images, TCP Client Server chatroom, TCP Unity connection shooting game, multithreading, project organization, video recording, portfolio resume production Python compiling DLL itch.io - Puzzle Fantasy
GitHub - TCPClient-ThirdPersonShooter

Coding Process


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